Some people have gone to the extent of attempting to duplicate Pern with a multi-user program designed to allow people to assume the roles of dragonriders, harpers, holders, etc. While one of the most frequently discussed is PernMUSH, it is by no means the only one.
Just about all of the on-line Pern simulations are based on derivatives of a program called 'TinyMUD'. These programs (TinyMUSH, TinyMUSE, etc.) are collectively referred to as MU*s.
Note: Now that Grolier Interactive has the rights to Pern Computer games, there is a moritorium on any additional online games obtaining permission from Ms. McCaffrey to operate.
There are also a small handfull of MU*s based on the _Crystal Singer_ books: They are listed at the end of section 4c.
The quick way of doing it is to use the 'telnet' program to connect to the
appropriate machine specifying the port listed -- e.g. 'telnet
For more info, look at the rec.games.mud.* newsgroups. (rec.games.mud.tiny, rec.games.mud.misc and rec.games.mud.annoucne primarily.)
Note: MU*s require direct access to the Internet. BBS systems with only email/Usenet cannot take part; at the very minimum, you must be able to use 'telnet'. I have no information (nor do I especially wish to receive any) about the availability of telnet connections from any given online service. Readers who are curious about such things would be best served asking their specific tech-support people.
Due to various factors (Murphy's Law, preventative maintanance, etc.), either some network links or the MU*'s host machine may be non-functional from time to time.
Because of propagation delays involved in Usenet posts, the odds are that any network/machine difficulty you encounter will probably be corrected by the time most people read your message. Unless the MU* in question has been unreachable for at least 48 hours, don't bother asking about it either here, or anywhere else on Usenet.
NOTE: This information is accurate so far as the author is aware. If there is a change, it won't be reflected here unless I'm informed of it; messages to alt.fan.pern or rec.games.mud.announce should be sufficient for notification purposes.
Also, indications of permission to exist on the part of Ms. McCaffrey
(the marks) are based on either personal
insepction of the MU* for such proof, or a wizard-type contacting me personally
with a copy of the approval letter with indication that it would be included in
the on-line doccumentation in the near future. In one or two cases, I
have been unable to confirm the status of a particular MU* in my latest
(29 Sep 96) on-line inspection and am indicating provisional permission,
based on past inclusion in the 'permission list'.
[If the administration staff of a given MU* obtains AOK status, all that is required is that a copy of the approval note be made available on the MU* itself and that I be informed of where to find it; sending me copies of the approval notice is not necessary. -Quirk]
Addresses are now listed in standard "telnet://address:port" URL format; note that port number (required for acccess) appears after the colon following the host machine name.
[These two are set during the 10th pass and are considered to run in roughly parallel timelines.]
[Set prior to the 10th pass in a 'damaged AIVAS' timeline.]
[Set prior to the 11th pass; no-AIVAS timeline.]
[Registration-only, post-ATWOP/Dolphins, no-thread timeline]
[Set during the 1st Long Interval (between 4th and 5th Passes); Ista Island.]
[Post-AtWoP timeline.]
[Set midway into the 3rd Interval.]
[10th Pass, no-AIVAS timeline, assorted Weyrs and Holds]
[pre-11th Pass no-AIVAS timeline, Ista Island.]
[10th Pass Telgar Weyr -- amid a lot of other stuff.]
[Set during the 10th pass on/around Ista island; no-AIVAS timeline.]
[Set before the 11th pass.]
[Set some 700 turns following the 9th Pass. ('Canon' timeline)]
[11th Pass, non-functional AIVAS timeline.]
[Set 100 or so turns after the end of the 9th Pass.]