EQUIPMENT |
ITEM |
LOCATION |
QTY |
WT. |
GP COST |
Armband (Protection +1)
(Grants +1 deflection bonus to AC, Grants +1 deflection bonus to AC, Grants +1 deflection bonus to AC, Grants +1 deflection bonus to AC, Grants +1 deflection bonus to AC, Grants +1 deflection bonus to AC, Grants +1 deflection bonus to AC, (Ring of Protection +1))
|
Equipped
|
1
|
0.01
|
2000
|
Bolt, Crossbow
(Steel, Wood)
|
Backpack (Large)
|
13
|
0.1
|
0.1
|
Backpack (Large)
|
Equipped
|
1
|
2
|
2
|
Chain Shirt (Large)
|
Equipped
|
1
|
50
|
200
|
Dagger (Large)
|
Backpack (Large)
|
1
|
2
|
4
|
Greataxe (Flaming +2/Large)
(Flaming, (Greataxe (Masterwork/Large)), Masterwork, Steel)
|
Carried
|
1
|
24
|
8340
|
Greatclub (Large)
|
Backpack (Large)
|
1
|
16
|
10
|
|
ITEM |
LOCATION |
QTY |
WT. |
GP COST |
Javelin
|
Backpack (Large)
|
10
|
2
|
1
|
Potion of Barkskin +2
|
Backpack (Large)
|
1
|
0.1
|
300
|
Potion of Protection from Energy/Electricity
|
Backpack (Large)
|
1
|
0.1
|
750
|
Trail Rations (Per Day)
|
Backpack (Large)
|
5
|
1
|
0.5
|
Steel Sword (Bastard)
((Sword (Bastard)), Steel)
|
Backpack (Large)
|
1
|
6
|
35
|
TrollRender (Crossbow)
((Crossbow (Heavy/Large)), (Crossbow (Heavy/Bane (Giants)/Flaming/+2 (Weapon)/Masterwork/Large)), (Crossbow (Heavy/Bane (Giants)/Flaming/+2 (Weapon)/Masterwork/Large)), Masterwork, Wood, Bane, Flaming)
|
Equipped
|
1
|
16
|
32400
|
TOTAL WEIGHT CARRIED/VALUE |
145.02 lbs. |
44104.45 gp |
|
|
WEIGHT ALLOWANCE |
Light |
400 |
Medium |
800 |
Heavy |
1200 |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Improved Sunder, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Greataxe, Javelin) |
MONEY |
Copper piece (cp): Gold piece (gp): Silver piece (sp):
xLapis lazuli ()
|
SPECIAL ABILITIES |
Giants eat and sleep and breathe |
MAGIC |
:Gaak wears a ring of stone --- It is worth 1250 GP. It can be used three times to cast Flesh to Stone, losing 200GP value each time. After that it can be used 13 times to cast Stone Shape. After that it is worthless and devoid of magic. He has used one of its F2S charges to date.
|
PROFICIENCIES |
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul (Martial), Morningstar, Pick (Dire/Martial), Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer, Warmace (Martial)
|
LANGUAGES |
Giant, Literacy
|
|
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. |
Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. |
Cleave |
If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. |
Combat Reflexes |
When foes leave themselves open, you may make a number of additional attacks of opportunity equal to your Dexterity bonus. For example, a fighter with a Dexterity of 15 can make a total of three attacks of opportunity in 1 round -- the one attack of opportunity any character is entitled to, plus two more because of his +2 Dexterity bonus. If four goblins move out of the characters threatened squares, he can make one attack of opportunity each against three of the four. You can still make only one attack of opportunity per opportunity. With this feat, you may also make attacks of opportunity while flat-footed. |
Improved Sunder |
When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity (see Sunder, page 158). You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character. |
Martial Weapon Proficiency |
You make attack rolls with the selected weapon normally. |
Power Attack |
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. |
Shield Proficiency |
You can use a shield and take only the standard penalties (see Table 7-6: Armor and Shields, page 123). |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties (see Table 7-6: Armor and Shields, page 123). |
Weapon Focus (Greataxe, Javelin) |
You gain a +1 bonus on all attack rolls you make using the selected weapon. |
|